Alright, so before we get into it, I ought to address the elephant in the room, namely, where this post is located.
Part of the reason I stopped posting music blogs is because I hate Blogspot. A lot. Not only is it a poor service, but I feel like it makes everything posted on it look cheap and small, regardless of quality. The problem is that I have no place else to post these things…except here.
I waffled on making posts here for a long time, though, in no small part because between me and Shannon (the other person who writes on here), we tend to post more serious, politically and culturally minded content here (when we can be bothered). And I honestly am afraid to taint Oseron Phaer with that stink, even if I take the realm of the political very seriously. I suppose no small part of it is knowing that my politics are very different from those of many of the people I know and like online and I fear alienating them, not because I am ashamed of beliefs, but because of the polarization of the culture in which we live.
But very well. I shall bite the bullet and return to sharing the music that I love…even if it’s from video games. Games have some of the most amazing music I’ve ever had the pleasure of listening to and I must share that with the world.
Ah, Sohr Khai…like The Wanderer’s Palace HM, Sohr Khai is my second-favorite dungeon purely because of its theme. Visually, the dungeon is stunning, of course, as you battle above the clouds in a bid to prove your mettle to Hraesvelgr. The theme is what drives it home, though. With stunning piano work, sparse-but-haunting vocal work, and a fast pace that gives the dungeon momentum, “Apologies” is a theme I can listen to for hours on end without growing bored.
I honestly had a lot of trouble coming up with a fifth theme for this batch (yes, I know it’s the second, I reordered it), until I remembered this gem from 2.0. Honestly, any content released prior to 2.2 tends to get overlooked by me because of how unremarkable it all feels to me. It was fun, but nothing grabbed me like it should have. Indeed, this fact tends to make me think that the Ultima theme is too good for its fight; the fight does not live up to the weight and power contained within the music. All the elements of the piece combine perfectly to create an atmosphere for a titanic struggle against a foe beyond your ken.
This theme was something of a surprise when I reached the Heart of the Creator in patch 3.4. It’s not that there wasn’t precedent for a piece like this; Locus is fairly mellow, despite its harsh-ish instrumentation. But “Exponential Entropy” is a different animal entirely. There’s almost nothing about it that screams “YOU’RE FIGHTING A GIANT DEATH ROBOT.” Instead, it is a calm theme, relaxing in its repeating vocals:
“Forward and back,
And then forward and back,
And then go forward and back,
And put one foot forward.”
Some might find that annoying after a point, but the song is a well-crafted piece and the repetition serves a vitally important role in making it work.
“Out of the Labyrinth”
I’ve posted before on how I believe that the Crystal Tower storyline is one of the best homages I’ve every had the joy of experiencing. Perhaps it is because the music in it recaptures many of my favorite themes from Final Fantasy III. The theme for Syrcus Tower (which is basically the Crystal Tower dungeon from III) is a perfect example of this. It takes a very fast paced theme and turns it into a slower, more epic version which better fits the pacing of the raid.
Another theme that surprised me in 3.4, the new boss theme is fantastic. I was never a big fan of “Ominous Prognostics;” something about it felt too hectic, which detracted from many boss fights. “Revenge Twofold” is nothing of the sort. Instead, the pace is slower and the instruments weightier, along with vocals that hearken back to “Imagination.” All the fights that use this theme feel like struggles, even though none of them are nearly as important as ones that came before.
Thanks for listening and I hope you’ll return for more vidya music!