Spoiler warning: Though it has been about a month since Stormblood’s release, it feels prudent to place this here….just in case someone reads it.
It actually took a long time for me to warm up to Final Fantasy XIV. It’s not that I thought the game particularly bad at the outset (around 2.1), only that it didn’t capture my imagination. It was the music that turned the game from something of a slog to a joy. Sure, I had enjoyed music in the game prior, but it was the introduction of “Tricksome” for The Wanderer’s Palace HM that triggered something in me.
This was followed by the phenomenal soundtrack for Heavensward, which prompted me to start a playlist of my favorite tracks from the game (many thanks to Mekkah Dee for these uploads). Now, with the release of Stormblood, there’s a whole new soundtrack to enjoy.
The first major settlement the player reaches after entering Gyr Abania, the Reach is the home of the Ala Mhigan Resistance. For an organization that has only met with minimal success after two decades of occupation, I must admit that the theme is far more upbeat than anticipated. On the other hand, it instills the player with hope; great change is coming to Eorzea and we are at the forefront. One cannot help but be encouraged listening to this.
Before we can liberate Ala Mhigo, however, we first travel east, to distant Othard, to help our longtime ally and friend Yugiri liberate the nation of Doma. A good deal of the music in the east, from Kugane to the Azim, has an exotic feel to it, clearly inspired by the cultures of the orient. However, the theme that most drew me was that of Yanxia’s nighttime theme. A slow, somber piano piece, it almost feels a more fitting theme than the normal daytime theme. The people of Doma have lost much in the quarter century of Garlean rule, a feeling far better reflected in the night. Yet even amid the ruins of a nation, the music carries with it a hopeful air.
While I am skipping ahead a bit to cover this one, I prefer the final two tracks of this group where they are. The Temple of the Fist is the former home of the Fist of Rhalgr, the order to which the Monks of Ala Mhigo (and, by extension, any Monk players) belong. If there’s any word that describes this theme, it is adventurous. It’s the sort of music that belongs to a temple hidden deep in a vast wilderness, where adventurers brave many great perils to reach it and the treasures hidden inside.
Actually, leaving aside the matter of Rhalgr’s Reach just below, that is precisely what the temple is. It is a theme that carries a feeling perfectly.
The liberation of Doma finally brings the player back to the Ala Mhigan front, where the Eorzean Alliance takes advantage of the Empire’s divided attention to strike straight for the city itself. At the very gates, we are greeted with this militaristic theme. Looming before the gathered forces of five nations, the imposing silhouette of the most impressive city state in the realm (at least to me). After a long journey fraught with peril and hard-fought battles, the end is in sight as we fight for the future of….
Twenty years: that’s how long the Empire has occupied this part of Eorzea. How long it has been since people like those of Little Ala Mhigo fled from the invaders. Since the Empire erected Baelsar’s Wall, hiding its deeds from the world to the west. Twenty long years since a proud people were laid low by the mightiest nation in the known world.
Liberty or death!